Rodotheia is the name of a personal project I have. It's a danmaku game heavily inspired by the fantastic and dream-like aesthetics from 90s and 2000s videogames, particularly Touhou and Star Fox 64.
As for now, many games and some derivative comics are planned. The game is currently in an early development stage, as I've been switching the game engine a lot. Currently, I'm using Raylib and the C programming language. Despite that, I've also been focusing on making art about the characters and other elements of the game's world, as well as developing the story.
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TarahThe main character. She's a playful and friendly night witch who spends her spare time learning magic spells. She lives in a hut in the depths of the Forest of Illusion, isolated from the world until the events of Rodotheia. |
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FurecoSecond main character. She was once Tarah's enemy, but after some events, they both become friends. As opposed to Tarah, she has a rough attitude of the kind that would rather end things quickly. She spent most of her time taking care of her ancestor's garden. She wouldn't be a playable character until the second game. |